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The AGA Experience 2
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Text File
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1992-03-06
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3KB
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101 lines
-Adventure Help-
** AGATHA'S FOLLY **
To find the trowel LOOK UNDER BENCH.
What to do with the dirt in the folly? SCRAPE WITH TROWEL.
To get into the generator building PICK THE LOCK WITH THE HAIRGRIP.
Once inside you will find something usefull to get the gatepost.
To complete the first part you must STAND ON CRYSTAL, then you need to
do a bit of decoding, using the sampler as a clue.
In part two to cure the infection RUB HANDS WITH LEAVES.
To enter the cave PUSH BLUE EYE then PUSH RED EYE.
** THE BIG SLEAZE **
To open safe INSERT DYNAMITE IN KEYHOLE.
At Joe's Diner EXAMINE WALL in toilet.
To decode note just DECODE NOTE.
In the library you must only whisper things.
** COLDITZ **
To climb out of the window when you have the rope LOWER ROPE then
CLIMB OUT and then CLIMB DOWN.
** CUSTERDS QUEST **
The Orb is in a nest up a tree.
** FRANKENSTEIN **
To get past the bear CLIMB TREE then JUMP ONTO FLOOR.
** THE GOLDEN MASK **
To use the boat after repairing it you must first ENTER BOAT, then you
need a quick look at the VOCAB command to see that you've got to CROSS
LAKE.
** HEROES OF KARN **
At the start you will need to LIGHT GAS WITH TINDER, then soon
afterwards you have to KISS THE FROG.
To get the money you need to KILL BARROWIGHT WITH BIBLE.
when you are locked in the dungeon GIVE MONEY TO GUARD.
**JACK THE RIPPER **
To save the lady from been shot JUMP IN FRONT OF LADY.
** THE JADE STONE **
To get money to buy thread from the pedlar you SELL CAKES TO
BAKER. Whatever you do don't GIVE CAKES as you will get nothing
in return.
Drop the logs to help you across the marsh.
Throw the meat to the vultures.
Give the trinkets to the children.
** KARYSSIA **
SWALLOW PEARL to stop guards getting it.
** KOBYASHI NARU **
To deal with droids in the 'understanding section' you must THROW
WHEEL INTO PIT then you JUMP HOVERDROID and finally you should ANALYSE
PERCH.
** MINDFIGHTER **
To befriend Robert IGNORE HIM.
Blanket WEAR IT.
To enter the sailing vessel GO TO THE CRATES then CHANGE INTO AN EAGLE.
**THE NEVERENDING STORY **
Drop the crystal in the room with the strange machine in it, to learn
something you'll need later on.
Don't kill the torturer, try bribery instead.
** PLAY IT AGAIN SAM **
If you open the drawer in the first location don't forget to close it
again or you may have trouble leaving the room.
When you find yourself strapped in the chair you must be carrying the
switchblade and CUT BONDS BLADE.
To get out of the office you have to CLIMB THROUGH WINDOW then GO
EAST. HAIL CAB then type FOLLOW THAT CAR.
** RED DOOR **
To deal with Anubis TICKLE ANUBIS.
To get rid of the fly on the Sphinx's nose TELL A JOKE.
** RIGELS REVENGE **
To stop getting mugged by the wildmen CARRY THE STUNGUN.
When you've jumped the gap and are back in the suburbs EXAMINE AND
CLIMB LAMP POST.
To get out of the desert FOLLOW TRACKS.
** SHADOWS OF MORDOR **
To get the raft moving you must POLE RAFT.
As soon as the skinny orc appears KILL ORC WITH SWORD>
** S*M*A*S*H*E*D **
Password is BOWEL.
To deal with the grenade you need to INSERT PIN which is found in the
jeep UNDER THE SEAT.
** WOLFMAN **
To light the flint HIT FLINT and then LIGHT BULLRUSH